Jigsaw Puzzle Best Use Case: Interactive Break

Jigsaw Puzzle Best Use Case: Interactive Break

  • Description of the use case: 

    quite often an event has a complex agenda with multiple sessions and 5–10-minute breaks between them. Do you interact with the audience during these breaks? Is there a smart way to utilize this time for sponsorship opportunities, while delivering engaging interactive experiences to the audience?

  • Our recommendation: 

    We recommend using Jigsaw Puzzle engager as a facilitated “Puzzle Break” activity with a virtual host guiding the audience through the experience and announcing the winners. This feature can be sold as a separate sponsorship package.

  • Who is the end-user and why is this use case valuable to them? 

    This engager is aimed at participants of virtual, hybrid, and in-person events. It is an interactive exercise that will help participants to refresh their mind before the next session and have a new fun and engaging experience with the opportunity to win a special prize (from the sponsor or the organizer) and learn relevant information by playing game. The image of the puzzle could be related to the topic of the event or to the sponsor’s products. Several research papers claim that playing games help people to relieve stress, stimulate creativity and productivity, and become happier human beings.

  • Who is the creator and why is this use case valuable to them? 

    The organizer of the event, the sponsor, or the exhibitor are the potential creators of this activation. The Jigsaw Puzzle engager could help to boost audience engagement, facilitate a positive vibe on social media, generate new leads and increase sponsor’s brand awareness.

  • Time for participants to complete: 

    3-4 min

Flow Of Participant Experience:

  1. 1. Once the session is over and the break is getting started, the organizer can stream (share) the screen with the QR code and ranking board to the participants, and announce the rules and guidelines for the upcoming “Puzzle Break”. *- the illustration you see here is an example and could be different from the reality. It is made for the demonstration purpose only.

  2. 2. The participants can participate on mobile or desktop. They will need to scan the QR code or use the provided link and code seen on a screen or posted on a sign. Alternatively, there is a unique link for each engager that can be posted in a chat.

  3. 3. Once the QR code is scanned, the participants will see a name input screen on their mobile devices or personal computer.

  4. 4. Then the participants will see a welcoming note from the organizer, sponsor, or a keynote speaker explaining the purpose of the engager or sharing a short interesting information that could be related to the topic of the event or to the sponsor of the engager.

  5. 5. The participants will then move to playing the game by clicking and moving the pieces into the correct locations to reveal the picture of the full puzzle. You can upload any picture and turn it into puzzle. It could be a sponsor’s logo, the image of the product, or any other image related to the topic of the event or to the information from the sponsor.

    - The help button reveals the full picture of the completed puzzle.

    - Finish button will allow participants to move on without finishing the puzzle.

  6. 6. Moving onto the next screen the participants will see the optional special offer (potentially could be used for any call to action) from a sponsor with an active call-to-action button that could lead to any website, video, or lead-generating form.

  7. 7. Once the interaction is over, a virtual host can announce the winners and the sponsor can present the prizes and have a final word to say.

  8. 8. As the creator you can also download a pdf of the analytics with the full list of participants and key engagement metrics that you can pass along to the sponsor.